Lara Croft, the iconic protagonist of the Tomb Raider series, has been a staple of the gaming industry since her debut in 1996. Over the years, her character has undergone significant transformations, from her early days as a pixelated 2D sprite to her current form as a highly detailed, 3D computer-generated (CG) character. This paper will focus on the evolution of Lara Croft's character, specifically on the "Radroach HD" and "3DCG Animation Update" aspects, and how they have contributed to her enduring popularity.